'Blinded' is an original short animation film about wildlife disruption due to wildfire caused by climate change.
Blinded
Overview
'Blinded' is an original short animation film about wildlife disruption due to wildfire caused by climate change. Motivated by bringing greater awareness to wildfire and climate change around the world, this short film aims to help the audience be more conscious of individual acts and energy consumptions. Check below for more concrete ways you can contribute to slow down climate change and save wildlife & ecosystems starting today.
Team
Ashley Kim Nina Duan Justin Lee Magda Gourinchas Liam P. Mulligan
Role
Storyboard Environment Design Character Pipeline Visual Effects Film Composition
Things you can do starting today to save wildlife & ecosystems
Use renewable energy.
Reduce energy use
Respect and protect green spaces
Cut down meat and dairy consumption
Support rewilding and environmental projects
Original film by Ashley Kim, Nina Duan, Justin Lee, Magda Gourinchas Original score by Liam P. Mulligan
Special Thanks to James Duesing, Jessica Hodgins, Andrei Shpilenok, Joey Clarke, Maggie Huang, John Namgung, Australian Wildlife Conservancy, and Carnegie Mellon University School of Art.
I first developed the storyboard inspired by the sad news of Australian forest fire and the lack of habitat the wild Koalas experience due to climate change. At the time of story development, I was watching a drama called Nevertheless, which depicted and utilized butterfly as a magical/mystical yet dangerous metaphor. This drama inspired me to use butterfly in a similar sense for the short film.
We then collected relevant images online and created our moodboard for the short film. We even watched live stream of Koalas in San Diego zoo!
Koala character design turntable Head model : Justin Lee Body model : Ashley Kim XGen Fur & Texture : Nina Duan
Did you know Koalas have two thumbs on their front paws only?
Visual Effect Practice : Aero
Directing smoke movement path using NURBS curve.
Smoke trail simulation with change in acceleration and velocity.
Generating different smoke path by changing starting mesh and its rotation in xyz.